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Xcom 2 killing civilians
Xcom 2 killing civilians







xcom 2 killing civilians

On terror missions you can use battle scanners to get eyes on inactive pods which keeps them from killing civilians. Any pod that is spotted with a battle scanner will continue to be tracked until it is activated. During battles they allow soldiers with squadsight to target enemies that are beyond visual range, and help locate dangerous aliens that are running around loose. Here is what I wrote about Battle Scanner on the Scout build:īattle scanners are quite useful in many tricky situations. Instead, you can take 2 engineers in your squad (common when trying to capture aliens), or take a Medic with Smoke Grenade and Dense Smoke, which is what I do. There is just no way to squeeze all of these very important duties into a single soldier. That leaves the engineer with less grenades, and having to choose between explosive grenades or chem grenades or the arc thrower. The Dense smoke engineer must sacrifice battle scanner and an equipment slot, to be as good as the Medic in this capacity. Turning down Smoke Grenade and Dense smoke is perhaps the hardest call in my class builds. Smoke Grenade is a great ability that is made even better by Smoke & Mirrors and Dense Smoke. Holo-Targeting doesn’t really make sense on the Engineer. After researching Alien Grenades, this ability becomes less valuable, but still very good.Īlternatives: Holo-Targeting or Smoke Grenade Without sapper your grenades will fail to destroy cover at some point, and you will be sorry you didn’t take Sapper.









Xcom 2 killing civilians